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Mahmood Kapustin
Mahmood Kapustin

Strider 2 Arcade Pc Game EXCLUSIVE

Strider, released in Japan as Strider Hiryū,[b] is a hack-and-slash platform game released in arcades in 1989 by Capcom. Strider is set in a dystopian future with a wide range of settings that affect gameplay. The game resulted from cooperation between Capcom and manga publisher Moto Kikaku. It marked the video game debut of Strider Hiryu, after the character was introduced in the 1988 manga Strider Hiryu.

Strider 2 Arcade Pc Game

The game debuted on Capcom's CP System arcade board. Various home computer ports were developed by Tiertex and published by U.S. Gold in 1989. The NES version has a different plot than the original. Sega released Strider for its own Genesis console in 1990. Of all home versions, the Genesis adaptation is considered the most successful, winning the Game of the Year and Best Graphics in a Video Game awards from Electronic Gaming Monthly in 1990.

Strider's gameplay is cited as a major influence on the video game franchises Ninja Gaiden, Devil May Cry, and God of War. It became one of Capcom's early hits, praised for its innovative gameplay, diverse and unique music, and multilingual voice samples.

The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog, the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions). Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It is Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

Strider is set in a dystopian future in the year 2048, where a mysterious dictator known as the "Grandmaster" rules over the world. Hiryu, the youngest ever Super A Ranked[15] member of an organization of high-tech ninja agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic, a Federation referred to as Eastern European which became the Imperial Capital of the Russian Empire by the year 2048.[16] The game features multilingual voice clips during cutscenes (presented in English, Japanese, Mandarin, Spanish, Russian and Swahili).

The arcade version of Strider was part of a three-way project conceived in a collaboration between Capcom and Hiroshi Motomiya's manga studio Moto Kikaku, which also included the Strider Hiryu manga by Moto Kikaku's Tatsumi Wada that was published in Kodansha's Comic Computique anthology in Japan, as well as the NES version of Strider. Kouichi Yotsui, director of the coin-op Strider (who is credited as Isuke in the game), was chosen for his experience with the CP System hardware while working as a background designer on Ghouls 'n Ghosts. The three projects were developed independently of each other.[17]

The original arcade game soundtrack was composed entirely by female video game music composer Junko Tamiya, who was not credited for her work in the arcade version but was mentioned as part of the original arcade staff in some console adaptations. Early revisions of the arcade game were missing the unique music for the Aerial Battleship and Third Moon stages. In this version the music from the first stage of the game was repeated here instead.[10]

Strider contains many different styles of themes that change dynamically throughout the game according to the stages and the situations on screen. These range from experimental and progressive futuristic sci-fi action themes to baroque, tribal and classical music pieces. Elements from the soundtrack have also been used in other Capcom games where Hiryu has appeared. These include the Marvel vs. Capcom series as well as other Strider related games.[10]

Ports of Strider for the Amiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC compatibles, and ZX Spectrum were published by U.S. Gold and developed by Tiertex in 1989. The U.S. Gold versions have the order of the third and fourth stages swapped (the order of the cut-scenes were kept the same, causing a continuity error), and the final battle with the Grandmaster missing (the last stages end with the battle against the giant robot gorilla Mecha Pong). As a result, the ending was changed to reveal that the events of the game were a simulation that the player was going through. All five versions featured downgraded graphics, less music and missing enemies compared to the arcade version. Additionally, the controls were modified so that the game would be compatible with one-button joystick controllers. Despite these changes, all of the U.S. Gold releases received high review scores by computer game magazines of the time. Later, in 1992, the assets of the Amiga versions were used for the conversion on the Sega Master System, also made by Tiertex. A final fight with the Grandmaster was added in this version, but the ending credits continue to say that all was just a simulation.

Sega produced their home version of Strider for the Mega Drive/Genesis, which was released in Japan on September 29, 1990, with subsequent releases in North America and the PAL region. It was advertised as one of the first 8-Megabit cartridges for the system, and went on to be a bestseller.[18] This version was also re-released for the Wii Virtual Console in Japan on November 15, 2011 and in North America on February 16, 2012. It was re-released again on the Nintendo Switch Online + Expansion Pack service on October 25, 2021.[19] The Genesis/Mega Drive version contains a different ending from the arcade game. This ending shows the destruction of the final stage as the game's protagonist makes his escape. This is then followed by the main credit sequence that sees Hiryu flying his glider in space and reminiscing about the various encounters he had during his mission as he heads back to earth. The ending theme was an edited combination of two separate pieces of music planned for the arcade game, but replaced with a repeat of the first level music.[20] Computer magazine ACE considered the previous Amiga conversion to be "as good as this one".[21]

NEC Avenue produced a PC Engine CD version of Strider Hiryu, which was released exclusively in Japan on September 22, 1994 as a CD-ROM title which requires the Arcade Card expansion. It features an all-new desert stage that was not in the arcade version, as well as newly recorded cut-scenes, music and dialogue, with Japanese voice actor Kaneto Shiozawa as the voice of Hiryu and Kōji Totani as the Grand Master. The PC Engine CD version had a long development process, having been planned in various formats, including the SuperGrafx at one point.[23]

The PlayStation version of Strider was first released by Capcom in 2000 as a second disc which came packaged with the PlayStation version of Strider 2. The North American release has the Strider and Strider 2 game code pressed onto the wrong disc. This version was reissued separately in Japan on October 24, 2006 as part of the Capcom Game Books series, which included an extended manual and strategy guide for the game.[24] This makes this standalone version technically the last original PlayStation game ever made, released after the system's discontinuation in March 2006.

The original arcade version was included in the 2006 video game compilations Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox. A Japanese mobile phone version was released in 2010.[25]

In the United Kingdom, Strider was the best-selling arcade game for three months during early 1989 (between February and April).[54] In Japan, Game Machine listed Strider on their April 1, 1989 issue as being the third most-successful table arcade unit of the month, outperforming titles like Ninja Gaiden.[55]

Strider opened to critical acclaim, particularly for its gameplay, graphics, diverse music, and voice samples. The original arcade game received positive reviews from critics upon release. The Games Machine called it "THE platform and ladders game to be seen playing at the moment."[54] Your Sinclair called it "brilliant" and "a real epic" with "some imaginative stuff" in the game.[41] Commodore User praised the "high definition graphics, brilliant movements and good old-fashioned blasting action" along with a "bit of tongue-in-cheek political" content.[45]

The Genesis version was praised for its accurate and detailed faithfulness to the original. Upon release, GamePro called the Genesis port "a faithful translation of the arcade hit", and praised its "gorgeous graphics, non-stop arcade-style action, and ... captivating and unusual sound track."[34] EGM awarded the Genesis port best video game of the year in 1990 and winner of their best graphics category.[52]

According to Retro Gamer's Darran Jones, "everything about Strider was epic. Its backgrounds were brilliantly designed and featured an array of exotic locations, while its sprite design was superb. There was a uniqueness to Strider art design that gave it a distinctive look back in 1989 and still makes it stand out brilliantly today. It's a mysterious mish-mash of different cultures that ensured it stood out from its arcade peers." Jones also praised the game's "stunning animation", gameplay, and controls, as well as its "superbly atmospheric" soundtrack.[59]

Mark Caswell of Crash magazine referred to the game's graphics as detailed and incredible, the scrolling and action as smooth and called the gameplay "some of the most demanding gameplay ever invented".[60] 041b061a72


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